Licenses & source code
Lizenzen und Quellcode. Die Spiele sind Portierungen freier Originale; hier stehen ihre Lizenzen und die Links zum Quellcode dieser Website, Version für Version.
Source code
The complete source code of everything this site sends to your browser, as it runs here:
bwege2/freegames-client at release-2026-11-02.3. It holds the website, the game SDK, every game
port with its assets, the build files, the Cap'n Proto schemas the browser code is generated from, and XPilot's maps, which
the game server sends to the browser; each game's folder is linked below. How to build it: README.md there. Every
release is one commit and tag there, so earlier versions stay available too.
On request we send you the complete source code of every version this site served in the last three years, free of charge (contact: Impressum).
The game server, which runs only on our machine and is not distributed, is not part of it.
The website and the game SDK
Copyright © 2026 Bernhard Wege. Free software under the GNU General Public License, version 3 or (at your option) any later version, with an additional permission under its section 7 to combine them with game ports under the NetHack General Public License or GPL-2.0-only (NetHack, Frozen Bubble): notice, GPL-3.0. It comes with ABSOLUTELY NO WARRANTY. Source: web/src.
Based on freegames.stream (https://freegames.stream/). Additional terms under section 7 of the GPL-3.0 (in the notice): copies keep this line, modified versions are marked as such and are not presented as freegames.stream, and no rights to the name are granted.
The games
Each port keeps its original's license; its file names the authors, the original's license and what the port changed.
| Game | License | |
|---|---|---|
| 2048 Gabriele Cirulli, 2014 |
MIT (Clear Sans font: Apache-2.0) | License and credits The original Source |
| A Dark Room Michael Townsend (Doublespeak Games), 2013 |
MPL-2.0 | License and credits The original Source |
| Abuse Crack dot Com (Jonathan Clark, Dave Taylor and others); SDL port by Anthony Kruize, Jeremy Scott and Sam Hocevar, 1996 |
Public domain (game and data), GPL-2.0-or-later (SDL port), WTFPL (Lisp library); sounds and music not free | License and credits The original Source, how it was made |
| Ballerburg Eckhard Kruse, 1987 |
Public domain (original), GPL-3.0-or-later (SDL port) | License and credits The original Source |
| Biniax Jordan Tuzsuzov, 2005 |
zlib | License and credits The original Source |
| Colossal Cave Adventure Will Crowther & Don Woods, 1977 |
BSD-2-Clause | License and credits The original Source |
| Core War A. K. Dewdney & D. G. Jones (game); Albert Ma, Na'ndor Sieben, Stefan Strack & Mintardjo Wangsaw (pMARS), 1984 |
GPL-2.0-or-later | License and credits The original Source |
| FreeCol The FreeCol Team, 2003 |
GPL-2.0-or-later (code and most data); music CC-BY-4.0 | License and credits The original Source, how it was made |
| Frozen Bubble Guillaume Cottenceau (design and programming), Alexis Younes and Amaury Amblard-Ladurantie (artwork), Matthias Le Bidan (soundtrack), Kim and David Joham (level editor), 2002 |
GPL-2.0-only | License and credits The original Source, how it was made |
| GLtron Andreas Umbach, 2003 |
GPL-2.0-or-later | License and credits The original Source |
| GNU Chess the GNU Project, 1984 |
GPL-3.0-or-later | License and credits The original Source |
| Hunt the Wumpus Gregory Yob, 1973 |
Public domain | License and credits The original Source |
| Maelstrom Ambrosia Software; open-source port by Sam Lantinga and contributors, 1993 |
Zlib (code) / CC BY 3.0 (artwork) | License and credits The original Source |
| Moria Robert Alan Koeneke, 1983 |
GPL-3.0 | License and credits The original Source |
| NetHack The NetHack DevTeam (after Hack by Jay Fenlason and Andries Brouwer), 1987 |
NGPL | License and credits The original Source, how it was made |
| Netrek Kevin P. Smith and Scott Silvey, from Xtrek by Chris Guthrie; COW: Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl and others; the Netrek developers, 1989 |
Netrek license (MIT-like) and BSD | License and credits The original Source |
| Passage Jason Rohrer, 2007 |
Public domain | License and credits The original Source |
| Pinball Construction Set Bill Budge, 1983 |
MIT | License and credits The original Source |
| Sopwith David L. Clark (BMB Compuscience); SDL port by Simon Howard, 1984 |
GPL-2.0-or-later | License and credits The original Source |
| Teeworlds Magnus Auvinen and the Teeworlds team, 2007 |
zlib (code), CC BY-SA 3.0 (graphics, sounds, maps), Bitstream Vera (font) | License and credits The original Source, how it was made |
| Tux Racer Jasmin F. Patry, 2001 |
GPL-2.0-or-later | License and credits The original Source |
| Tux, of Math Command Tux4Kids (Bill Kendrick and others), 2011 |
GPL-3.0-or-later | License and credits The original Source |
| Worms? David S. Maynard (C64 version with Steven Hayes), 1983 |
MIT | License and credits The original Source |
| XPilot Bjørn Stabell, Ken Ronny Schouten, Bert Gijsbers, Dick Balaska; XPilot NG: Uoti Urpala, Juha Lindström, Kristian Söderblom, Erik Andersson, 1992 |
GPL-2.0-or-later | License and credits The original Source |
Libraries in your browser
capnp-es 0.0.16 (Cap'n Proto for JavaScript): MIT, license.
License texts
- GNU General Public License, version 2
- GNU General Public License, version 3
- GNU Lesser General Public License, version 3
The MIT, BSD and zlib licenses are in the files of the games that use them.
Trademarks
Names of games, companies and computers are trademarks of their owners; no affiliation or endorsement is implied. Pinball Construction Set was originally published by Electronic Arts (1983); this port is not affiliated with or endorsed by Electronic Arts. Worms? is David S. Maynard's game of 1983 and not affiliated with Team17's Worms™ series.